

And if you succeed in a mission (thus earning the right to flip over a room chip), you may uncover a battle with The Thing. They could also explicitly ruin the day by offering sabotage cards, essentially extra requirements for success on top of whatever the mission card demands. If you unknowingly have an infected person as part of the mission team, they could slyly subvert things by offering useless supply cards. Missions can be further complicated in a myriad of ways. (See an example mission card in the gallery above.)

The mission cards dictate how many and what kind of fellow players the captain must enlist for that round's mission the cards also outline what must happen to successfully complete a mission. Every round involves one player as captain (indicated by a gun cutout that rotates to the left) who selects a mission card, detailing the investigation/challenge ahead. To start, each player is assigned a character type (maintenance, opps, scientists), each with special abilities that you can use while serving as captain. If the broad overview of the game sounds challenging, wait until you see the twists in individual rounds. And as humans successfully pass from section to section, the number of infected players gradually increases. The infected's goal is to derail the human escape either by destroying everything, infecting everything, or stowing away on that escape helicopter in the end.

At the start of the game, all participants may appear human, but one is in fact infected (selected randomly as blood type cards are doled out). This is much easier said than done, of course. Do it successfully and you've survived this time, humanity. Here, the group votes on someone to act as captain, and this person must round up the remaining humans on an escape helicopter. Clear all three sections, and you reach the equally tricky endgame. Anywhere from four to eight players must navigate three separate sections of the outpost, completing various missions every turn in order to find a special tool (a rope, a flamethrower, dynamite) and beat back The Thing to officially clear a section.

As for gameplay, Outpost 31 borrows mechanics from other paranoia-fueled co-op social deduction games like Battlestar Galactica, Dead of Winter, and Dark Moon.
